Four judges.
One verdict.

Four signals, one score.

45%Pitch
20%Timing
10%Punch
25%Texture
Recording

Three, two, one.

A countdown starts you off, then it records up to 8 seconds and stops on its own. A live line shows your pitch against the target while you go. Dead air at either end is trimmed and the two clips are lined up before scoring.

01 — Pitch45%

Trace the line.

Sound rises and falls. We draw the line and check if yours matches the shape.

Target You
Same shape, lower voice — scores 100

Your voice doesn't matter. The shape does.

Target You
Opposite shape — scores low
02 — Timing20%

Hit it when they hit it.

Where the loud and quiet parts fall, and whether your bleat runs about as long as theirs.

TARGETYOU
Same peaks, same spots — strong timing match
03 — Punch10%

Whisper or shout?

The gap between your quietest and loudest moment.

WIDE RANGESOFTLOUDNARROW RANGE
Match the range, not the volume

Hold the phone wherever. Raw volume is mic distance, not skill.

04 — Texture25%

Do the voice.

The grain of your voice: rasp, breath, nasal edge. Pitch and timing can match while the voice sounds nothing alike — texture catches that.

TARGET FINGERPRINTCLOSE MATCHDIFFERENT VOICE
Same shape, same timing, wrong grain — texture catches it

This one rewards commitment. It hears vocal quality, not who you are — not accent or word choice.

Reading your score

What the number means

We grade hard. A 78 should mean something.

90–100Uncanny.
70–89Solid. Recognisably the same bleat.
50–69Adrift. Right idea, wrong shape.
Below 50A different animal.
Tips

Score higher.

ShapeChase the rise and fall, not exact notes.
TimingMatch the length. Rushing costs more than a wobble.
PunchWhisper for whisper, shout for shout.
TextureActually do the voice. It's worth 25%.
RoomQuiet helps.